Gravity Sketch has just announced the launch of SubD Creation, which will soon be available to all Gravity Sketch users from 12th December 2019.
The launch of SubD builds on the existing Gravity Sketch toolkit, making it the first VR software with a powerful combination of modeling techniques.
What is SubD?
SubD provided the creators with a simpler, faster means of producing highly complex organic shapes, for example, it helped give Geri (Pixars Geris Game 1997) a more realistic skin texture and guaranteed the smoothness of the model. The power of SubD was quickly realized, resulting in its use in feature films such as “A Bug’s Life” and “Toy Story 2”.
Is it just for animators?
SubD has the potential to enhance the creativity of all types of designers! For example, automotive designers will be able to create entire vehicles from one continuous surface and move components around without losing continuity of surfaces, enabling them to quickly produce a high-quality surface. Additionally, footwear designers will have the ability to produce smoother complex meshes using SubD, which more realistically follow the curvature of a foot.
Adding SubD to Gravity Sketch enhances its capabilities as an integrated workflow tool, since users are able to export SubD models as OBJ and FBX files, with the base mesh preserved, for use in standard industry tools such as CAD or rendering programs. The aim of this is not to position Gravity Sketch as a replacement for CAD, but to reduce restrictions on creativity by offering users the opportunity to model at an additional level of precision.
Most importantly, existing and future users benefit from the added flexibility and greater level of control over their models that SubD offers without sacrificing the intuitive UX that Gravity Sketch continues to prioritise.
Information gathered from medium.com