SPEEDSCULPT – SKIN ON AN UPPER TORSO SKELETON
BOX MODELING A HEAD TIMELAPSE
DRAGON BOX MODELING PART 1: Basics
DRAGON BOX PART 2: Detailing
In the second part I created some materials and added them to the creature. This Dragon will have to be UV’d so the materials are really more to help the modelling process rather than being needed for render time. I added detail to the head and legs and I made a set of gums and teeth and reshaped the head to suit the model.
DRAGON BOX PART 3: Refining
Part three is more of the same but getting into much finer detail. Working around the model I keep checking for bad polygon flow and adding muscles detail as I see the need. I use lots of smoothing to keep the mesh as tight as possible. By the end of this video the model was back to 100% quads and ready for UV’ing.
At the end of part three I decided to try a little rendering experiment. I took the Dragon into ZBrush and added a mountain top for him to rest on. I used the transpose tool to get him into the correct pose with his feet firmly grasping the mountain then exported the model back out again. I rendered it in Cinema4D and used a wax type material with sub surface scattering switched on.
DRAGON BOX PART 4: Test renders