I wanted to add a few hard surface renders to my portfolio and I decided to model a variation of my favourite watch. Cabestan make extremely intricate watches and assemble and finish each one by hand. A remarkable feat in these days of mass automation. I wanted to theme it a little as it’s Haloween so I made the strap Pumpkin Red and called it the...
Learn MoreMoving between 3D packages can be painful for modellers. I’ve been blogging about starting to use Cinema4D for character and creature work all week and this little video shows how I go about setting up a modelling-friendly interface for character and creature work. I use the same sort of process for all the packages I use and I configure the keyboard shortcuts,...
Learn MoreI was lucky enough to get a place on a recent Maxon Cinema4D training day. For some time now I have wanted to spend time customising Cinema4D to suit my modelling needs. I tried it back in 2009 and whilst I got a decent layout built I was still very slow. The inspiration I took from the day made me sit down and do it. I have tried using C4D a few times in my pipeline...
Learn MoreI wanted to try and build a robot in as few polygons as I could. I ended up leaving this guy at about 1500 polys. I made the base in Silo then UV’d it in Headus UV. I took the base mesh into ZBrush and did some surface damage to the chest plate and abdomen. Most of the texturing was done in Photoshop. Plenty more to do but it’s made me think about being more...
Learn MoreWhen you do something everyday it is extremely hard to break that habit. For as long as I can remember I have been a box modeller. That means that for most of my work I start creating with a basic shape (a cube) and then refine it by adding polygons, edges and points. ZSpheres came along in ZBrush and I tried to adopt that as my main style but the freedom just...
Learn MoreBy now most people who own ZBrush should have had their email from Pixologic to upgrade to the new release. The details of the release can be found in this thread at ZBrushCentral. I was lucky enough to beta test this version and I have to say it has helped me develop a new workflow for my character and creature modeling. The biggest change for me is the addition of...
Learn MoreSo 1 year ago today I walked out on my old career. I wasn’t sure what would happen but I was pretty sure I didn’t want to continue doing what I was doing and feeling how I was feeling. It was a pretty horrible few weeks but very quickly I knew I’d made the right decision. I had juggled a career in a corporate management environment alongside a...
Learn MoreBIlly is a low poly character I’m doing to help me with some tutorials. He was created as a concept in ZBrush using ZSpheres and I then rebuilt him in Silo with good topology. I UV’d him in Headus UV and did some test textures in Photoshop. I then did a basic facial paint over using Polypainting techniques in ZBrush. His eyes were done using the method I...
Learn MoreI was chatting about how to do realistic looking eyes in ZBrush recently and I realised the method I used was one I saw Pixolator (Mr. ZBrush himself) using back in about 2000. I decided the quickest way to show my work flow was a little tutorial.
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