I’ve been working on game style models for a few months to use in a short film and I thought I’d share some of the wips. I wanted to do a little project that would stretch my Cinema4D skills and force me to learn After Effects. I’ve had the Adobe production suite for some time now and I’ve just needed the time to sit down ann learn how to use the...
Learn MoreA friend asked me to describe where I’d place the initial cuts when box modeling a cartoony character. This little video is my reply and covers off where I’d cut the geometry and how I’d place some basic edge loops on a cartoon head. It doesn’t cover off everything that you’d need to know about box modelling but it should help people who can...
Learn MoreA quick modeling session from last week. I’m picking up speed box modeling with Cinema4D now and it’s becoming a lot more fluid. I using the Brush tool a great deal with smooth and smear settings so I will be reconfiguring the palette and keyboard shortcuts to make that a faster...
Learn MoreI’m a long time Moleskine user and occasionally post my doodles. Even in the new age of the Ipad as a sketch tool I still like to keep a Moleskine with me at all times. I love the feel of pen on paper and always will. I am currently liking the large notebook (13x21cm) with the plain pages. I am really heavy handed and can damage paper quite easily so the paper...
Learn MoreI’ve been wanting to model and texture a detailed cartoony character head as a portfolio piece for some time. I’ve been impressed by Maya plug-ins like FStretch that can help bring character models to life and I want to emulate that in C4D. I’ve enlisted the help of an amazing C4D rigger/animator Bret Bays and my good friend Justin Bates is looking at...
Learn MoreI replaced my Wacom 12UX with a Cintiq 24HD today. What a difference! Whilst I admit I loved using the little one for photoshop and sketchbook Pro I struggled with it for ZBrush. This beast is just awesome for sculpting. I will spend a few days doing speed sculpts and then do a review but my feeling after 6 or 7 hours are...
Learn MoreI wanted to add a few hard surface renders to my portfolio and I decided to model a variation of my favourite watch. Cabestan make extremely intricate watches and assemble and finish each one by hand. A remarkable feat in these days of mass automation. I wanted to theme it a little as it’s Haloween so I made the strap Pumpkin Red and called it the...
Learn MoreMoving between 3D packages can be painful for modellers. I’ve been blogging about starting to use Cinema4D for character and creature work all week and this little video shows how I go about setting up a modelling-friendly interface for character and creature work. I use the same sort of process for all the packages I use and I configure the keyboard shortcuts,...
Learn MoreI was lucky enough to get a place on a recent Maxon Cinema4D training day. For some time now I have wanted to spend time customising Cinema4D to suit my modelling needs. I tried it back in 2009 and whilst I got a decent layout built I was still very slow. The inspiration I took from the day made me sit down and do it. I have tried using C4D a few times in my pipeline...
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