Nike Kobi 8 for Man-V-Machine Role: 3D Modelling, UV Unwrap Software: Cinema4D, Silo, Headus UV Unwrap, VRay. Client: ManvsMachine for Nike Agency: ManvsMachine
Learn MoreLater this month I’ll be at the BlueGFX expo in London and I’ll be on hand all day with the Wacom team. I’ll be using a Cintiq 24HD to demonstrate some of the amazing tools in ZBrush like Dynamesh, polypainting, shadowbox and the newer mesh insert brushes. If you fancy popping along then head over...
Learn MoreSometime ago I decided to that I needed a 3DPrinter. It seems all the rage right now on twitter and Facebook but the maker community has been there for years. I’ve been watching the hardware prices fall and the output quality improve and finally decided to get involved by purchasing the Makerbot Replicator 2. The main reason I settled on this model was the...
Learn MoreThis is the first of many character project collaborations between myself and the amazing Dacosta chocolatesoop.com This is a half hour time-lapse with audio, covering several hours of 3D modelling in Silo. The end result will be textured and rigged in Cinema4D and will be made ready for 3Dprinting. We’ve been working on developing a whole load of his 2D characters...
Learn MoreFor quite sometime now I’ve been working from my converted garage studio at home and whilst I do love working there it comes with its own problems. The main one is that working from home gives you lots of opportunities to do fun stuff that isn’t making you any money including Xbox360, playstation, a comfy couch on the decking, lots of nice food, a beer fridge,...
Learn MoreAlmost every single project I work on now starts in ZBrush and usually with Dynamesh. I think Dynamesh has been the biggest workflow change I’ve gone through in over 10 years. It is so easy to build up a character shape in minutes with no thought of the topology at all. Whilst I am still passionate about my topology and edge flow I do love the freedom ZBrush gives...
Learn MoreIn the last few weeks I’ve been working with Wacom on their latest Campaign for the Cintiq 24HD and the NEWER Cintiq 24HD touch. I was selected to represent 3D Creatives in their ‘Pioneers of now’ campaign which launches today. The other creatives include: Jon Burgerman | Illustrator Daniele Danko Angelozzi | 3D Artist Les Szurkowski | Photo...
Learn MoreI’ve been wanting to upgrade to a new Mac Book Pro for sometime now. My late 2009 MBP had started to feel sluggish on big renders and it has never performed as I’d like with ZBrush. When the new Apple machines were announced on the 11 June I ordered my right after the conference. I opted for the new 15″ Retina macbookpro with 2.6 Ghz, 16 gig of ram and...
Learn MoreI saw a twitter post this morning showing an awesome little critter called ‘Effelant’ by Kristin Tercek. Check out her awesome work here http://www.cuddlyrigormortis.com/ It inspired my to write and ask if I could make a 3D model of it. I got the all clear and here he...
Learn MoreThis is the final animation created by Addiction London for a B&Q Youtube channel spot. I created the room models from B&Q references and then created an unfold solution for the box and each room. The animation, compositing, editing was all done by Adam Rowe from...
Learn MoreThis Celestron inspired telescope WIP project is 100% Cinema4D and made with animation in mind. It is only loosely based on a Celestron Telescope but I’ve heavily modified it to suit the project. I’m currently trying to work out a sequence of shots to unfold it in an interesting way. Lots of mograph cloner, tracer and reeper cables. The modeling is...
Learn MoreI’ve been using a tablet input device since the early 1990′s. My first one was some sort of light pen for my Amiga 1200 and not only was it wired, it had a huge block at the tip end of the pen making it impossibly inaccurate. Certainly not a technological revolution but it did give me the first experience of drawing on a computer without a mouse or trackball....
Learn MoreHere’s my latest creature loosley based on a Spawn figurine I once owned. The bulk of the modeling was Cinema4D R13. The UVs were generated in HeadusUV layout and all sculpting and textures are from ZBrush and...
Learn MoreI’ve been working on game style models for a few months to use in a short film and I thought I’d share some of the wips. I wanted to do a little project that would stretch my Cinema4D skills and force me to learn After Effects. I’ve had the Adobe production suite for some time now and I’ve just needed the time to sit down ann learn how to use the...
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