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B&Q Youtube channel

This is the final animation created by Addiction London for a B&Q Youtube channel spot. I created the room models from B&Q references and then created an unfold solution for the box and each room. The animation, compositing, editing was all done by Adam Rowe from...

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Celestron Telescope – Cinema 4D Model

This Celestron inspired telescope WIP project is 100% Cinema4D and made with animation in mind. It is only loosely based on a Celestron Telescope but I’ve heavily modified it to suit the project. I’m currently trying to work out a sequence of shots to unfold it in an interesting way. Lots of mograph cloner, tracer and reeper cables. The modeling is...

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Protect your Wacom hand! At your peril

I’ve been using a tablet input device since the early 1990′s. My first one was some sort of light pen for my Amiga 1200 and not only was it wired, it had a huge block at the tip end of the pen making it impossibly inaccurate. Certainly not a technological revolution but it did give me the first experience of drawing on a computer without a mouse or trackball....

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Elephus Maximux

Here’s my latest creature loosley based on a Spawn figurine I once owned. The bulk of the modeling was Cinema4D R13. The UVs were generated in HeadusUV layout and all sculpting and textures are from ZBrush and...

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Stills from my short film ‘The Recruit’

I’ve been working on game style models for a few months to use in a short film and I thought I’d share some of the wips. I wanted to do a little project that would stretch my Cinema4D skills and force me to learn After Effects. I’ve had the Adobe production suite for some time now and I’ve just needed the time to sit down ann learn how to use the...

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Cutting Edge Loops – First steps in Box modelling

A friend asked me to describe where I’d place the initial cuts when box modeling a cartoony character. This little video is my reply and covers off where I’d cut the geometry and how I’d place some basic edge loops on a cartoon head. It doesn’t cover off everything that you’d need to know about box modelling but it should help people who can...

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Creature head modelling time-lapse in Cinema4D R13

  A quick modeling session from last week. I’m picking up speed box modeling with Cinema4D now and it’s becoming a lot more fluid. I using the Brush tool a great deal with smooth and smear settings so I will be reconfiguring the palette and keyboard shortcuts to make that a faster...

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My latest Moleskine sketches

I’m a long time Moleskine user and occasionally post my doodles. Even in the new age of the Ipad as a sketch tool I still like to keep a Moleskine with me at all times. I love the feel of pen on paper and always will. I am currently liking the large notebook (13x21cm) with the plain pages. I am really heavy handed and can damage paper quite easily so the paper...

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Sigmund – Character head model and setup.

I’ve been wanting to model and texture a detailed cartoony character head as a portfolio piece for some time. I’ve been impressed by Maya plug-ins like FStretch that can help bring character models to life and I want to emulate that in C4D. I’ve enlisted the help of an amazing C4D rigger/animator Bret Bays and my good friend Justin Bates is looking at...

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Vampirshi speed sculpt

  I replaced my Wacom 12UX with a Cintiq 24HD today. What a difference! Whilst I admit I loved using the little one for photoshop and sketchbook Pro I struggled with it for ZBrush. This beast is just awesome for sculpting. I will spend a few days doing speed sculpts and then do a review but my feeling after 6 or 7 hours are...

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