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Oculus Medium: Pushing the Limits with Posable Layers

The SouthernGFX team has been testing out the Medium sculpting application for Oculus Rift with the touch controllers since early January 2017. During this time, we’ve been stretching the use of this application and pushing limits of what can be achieved when your 3D modelling within a virtual reality environment. Glen Southern’s Gundam Gusion Rebake Mobile...

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Oculus Rift: The Future of Creativity is VR? Maybe definitely.

As we all know, the platform for virtual reality is yet to be fully proven. Futurologists predict that within the next 10 years, virtual reality will reach a point of practicality and affordability to the extend where everyone will have one. similar to how smartphones have taken over our lives currently. Anyone read ‘Ready Player One’ by Ernest Cline? That...

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Our initial tests of Oculus Rift and Medium with the touch controllers

We’ve been testing out the Medium sculpting application on Oculus Rift with the touch controllers. As a result, our team has sparked the possibility of implementing this innovative technology into our workflow sometime in the near future. Our previous uses of Oculus Rift have normally led to some negative feedback, such as causing motion sickness and a lack of...

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Sainsburys Christmas Commercial 2016

This year we had the pleasure of working for London based Passion Pictures on Sainsburys Christmas commercial. We worked along side world renowned Puppet makers Mackinnon and Saunders to provide face replacement technical modelling using ZBrush and Maya. Directed by Academy Award and BAFTA nominee Sam Fell for Passion Pictures Animation this groundbreaking film combines...

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Swamp Wyvern – Chavant Hard

  This is my most recent Chavant Hard sculpture and probably the large Dragon I’ve done in recent years. I actually spent a little time in ZBrush designing the proportions using ZSpheres without actually detailing it. I then made a fairly substansial armature with aluminium wire, tin foil,  galvanised wire for the joints supported with Milliput.  The wings...

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ScreenScene release Frankenstein Chronicles showreel

This is one of those jobs that I always dreamed of being part of. ScreenScene over in Dublin were working on lots of shots for ITV’s Frankenstein Chronicles and I was lucky enough to get to work on some of the nasty head models. Although these models and sculpts look like Zombies they are actually heads of patients with syphilis. Sean Bean does not look his best in...

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‘Winston’ The Black Dog 3DPrint

I’ve been working on a ZBrush>3DPrint>Cast of ‘Winston the Dog’ this week and thought I’d drop all my work in progress images and videos into one post. I’ll update and add videos and images as I prep them and then hopefully post some nice finals before I send the little fella off to his owner Lee Medcalf over at the Black Dog...

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2 New courses with Screen Training Ireland + Animation Skillnet

ZBrush for Art Department: Clay-2-Digital   Tutors: Glen Southern Date: Thursday, April 14th, 2016 Duration:  3 days, 14th – 16th April 2016 Venue:  Guinness Enterprise Centre, Taylors Lane, Dublin 8 Cost:  €150 Course Profile: This three-day course is suitable for a range of artists and live action production personnel including art department...

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Free Silo tutorials from the archives

So in recent years I’ve had to relax my dependancy on Silo and move to the likes of Cinema4D for my TV work and Maya for the majority of everything else that I can’t get done in ZBrush. However, I STILL to this day don’t think that there is a better workflow for basic polygon modeling that Silo and it is still a great Gateway package into the industry....

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Ghosthunters article on VFX Magazine

VFX Magazine did a little article on the making of Ghosthunters that I was lucky enough to be part of over in Dublin,...

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