Almost every single project I work on now starts in ZBrush and usually with Dynamesh. I think Dynamesh has been the biggest workflow change I’ve gone through in over 10 years. It is so easy to build up a character shape in minutes with no thought of the topology at all. Whilst I am still passionate about my topology and edge flow I do love the freedom ZBrush gives me to be creative.
ZBrush BPR render passes