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Shadowbox in ZBrush 4

Shadowbox in ZBrush 4

I’m an old school modeller I suppose. My favourite way to model is box modelling with no reference images in the viewports. However, I do love finding new ways to generate basic meshes that I will use to sculpt on. ZSpheres has to be one of the most revolutionary ways to start off a new character or creature model but deep down in ZBrush is another little gem. The Shadowbox. You can find it in the Subtool panel and it is a very simple concept. You can draw shapes on three planes (side, back and top views) and from those shapes a 3D model is formed. Take a look:

 

 

I’m always interested in how people start their models off. Feel free to share your favourite modelling methods: